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GAMES
LEARNING THE PROMISE
Get heaps of balloons and a helium gas bottle to fill them with. You will
also need some bags of lollies; best to have a bit of variety. Write out strips
of paper with the individual words of the law and promise (enough words so that
each patrol playing the game can put together the law and promise if they
collect all the words). Get additional strips of paper and write out the
different types of lollies on them, and have a few blank pieces of paper. Put
all the slips of paper in balloons, inflate the balloons with gas and let them
float to the ceiling (best in a hall with a higher ceiling than an average
house).
The object is for each patrol to get all the words necessary to arrange them
into the complete law and promise. Don't give any other instructions than that.
The have to use their ingenuity and teamwork to get the papers from the
balloons. If they get a paper with a lolly, they can exchange it for the real
thing. Often they will initially make the mistake of eating it; later on they
will find out that the lollies are actually useful trading items when another
patrol has a particular word they need. Once they have put together the law and
promise correctly, have a discussion on what aspects of the law and promise they
learned about in playing the game.
WORLD FLAG BINGO
Each patrol is given a list of instructions and a set of dice. They
are in groups at one end of the room. At the other end of the room are tables
set up with all the parts of the flag for each patrol.
Instructions for each patrol
- Decide within your group who is going 1st, 2nd, 3rd etc.
- You are trying to get a complete set of the World Flag.
- Person 1 rolls both dice.
- Using the list on the bottom of this sheet the group identifies what
they are allowed to pick up at the store and whether they need that item.
- The group ensures that the Person 1 knows why she needs that item (i.e.
white corner for peace.
- Person 1 then goes to where the Guiders have set up shop and explains
what she needs and why. If the piece is not needed she must go to the shop
and say "Nothing to today thank you". The Guiders may not speak to the
girls, they must react only in mime.
- If she is correct she is given the piece - if not she must return empty
handed.
- Once she has been given the piece - the Guider must demonstrate how she
must travel back to her group i.e. hopping, crawling, walking backwards
etc.... however the Guider may not talk - she must demonstrate.
- The activity corners continue until each group has a complete set of
items.
ITEMS NEEDED:
| 1. Gold squares |
2. Blue Background |
3. Leaf top |
4. Leaf left |
| 5. Leaf right |
6. Flame |
7. Gold circle |
8. White corner |
| 9. Vein or needle |
10. Star on left |
11. Star on right |
12. Gold stars |
WORLD CENTRE JEOPARDY
This version is suitable for Guides, and Pathfinders.
RULES: The rules are very simple, and similar to the Jeopardy game
show on TV I find it works best to divide the girls into two teams. The first
two girls come up to the Guider. The Guider reads the first question. The first
Girl to put up her hand, answers first. Her response must be in the form of a
question. If she does not respond correctly, or does not phrase her response in
the form of a question, the other girl (team) is given the opportunity to
respond. The team who correctly answers receives one point. However, if neither
team correctly answers the question, it is returned to the bottom of the pile.
These two girls then go to the back of the line, and the next two come forward.
I usually play the game until all the questions have been answered, or until the
girls give up on those questions, they don't know the answer to. Also, I only
play this game once a year, on Thinking Day.
1.This woman donated "Our Chalet" to the Girl Guides.
Who was Mrs. Helen Storrow from the USA?
2.This World Center is located in Pune, India.
What is "Sangam"?
3.Pax Lodge is located in this city.
What is London, England?
4.The name of this World Center is a Sanskrit word which means "going
together".
What does "Sangam" mean?
5.Guides can swim, study arts, and crafts, and attend seminars at this World
Center.
What is "Sangam"?
6.These two World Centers have pools.
What are "Our Cabana" and "Sangam"?
7.To reach this World Center, you must hike 30 minutes uphill from the
village of Adelboden.
What is "Our Chalet"?
8.At Our Chalet, the main activities in the summer and winter are these.
What are hiking and skiing?
9.Guides and Girl Scouts staying at Our Chalet must be at least this age.
What is twelve years old?
10.This World Center opened in 1991 in London, England.
What is "Pax Lodge"?
11.The number of World Centers.
What is Four?
12.The names of the World Centers.
What are "Our Chalet", "Our Cabana", "Pax Lodge" and "Sangam"?
13.Money for the conference room at Pax Lodge was pledged and raised by
Guides from this country.
What is Canada?
14.This was the name of the original World Center.
What was "Our Chalet"?
15.This world center was renamed "Olave House" in 1963, in honor of Lady
Baden-Powell.
What was "Our Ark"?
16.Each visitor to this World Center, spends a day providing a program of
games and activities for small children for the "Village Service Project".
What is "Our Cabana"?
17."Our Cabana" is located in this city.
What is Cuernavaca, Mexico?
18."Our Chalet" is located in this city.
What is Adelboden, Switzerland?
19.The name of this World Center means "small cabin by a stream".
What is "Our Cabana"?
20.You must be a member of this organization in order to visit a World
Center.
What is the World Association of Girl Guides and Girl Scouts?
FIND THE COUNTRY
Stick pieces of paper with WAGGGS countries on each person’s back.
You must go around and see how many you can spot and remember. Write them down
afterwards. Use many lesser known ones.
BELGIUM WORD GAME
The girls stand in a single line facing each others backs. The last
girl in line thinks of a word and writes it on the back of the girl in front of
her letter by letter. You let one letter go through the line before you start
the next one. The last girl waits till the last letter before she says what is
spelled out. Caution tell the girls to use a short word.
WHO AM I?
For older girls (say 8 or 9 years and up) make cards for each one
and tape or clothespin them to their backs. They must go up to each other girl
in the unit, ask their name, introduce themselves, show the other girl their
piece of paper, and then they may ask one yes or no question about the word they
have on their backs. I suggest cartoon characters for kids that age, if they are
older you can use movie stars, or music groups.
HUNT THE LADYBIRD
The Ladybirds from Ireland play "Hunt The Ladybird" Cut outs of
ladybirds on small pieces of card scattered around the playing area. Girls hunt
for them and bring them home. Sing "Ladybird, ladybird fly away home:, before
starting the hunt. Alternatively, scatter matching pairs of ladybirds e.g. same
number of spots, a nibbled leaf, same red colour, same yellow color, in flight
etc. When the card is found Ladybird then tries to find whoever has the matching
card.
ANIMAL SOUNDS
The Hares from Norway play this game. Animal sounds: 2 groups,
picture of animals two of each. One set of pictures per group. Try to find the
other person with similar picture by making the animal sound.
THE SLAPPING GAME
Equipment: None
Number of Players: Any number from 10 and up.
Source: from Our Cabana, so is INTERNATIONAL.
The girls get in a circle and then each girl lies down on the floor on her
tummy with her hands in front of her and her palms flat on the floor (sort of
like a collapsed push up position). Then each girl puts her hands on the other
side of the hands of the girl on either side of her.
(This is MUCH more complicated to describe than it is to do, trust me!) This
means that there are two hands in front of each girl on the floor. The hand on
the left is the right hand of the girl to her left, and the hand on the right is
the left hand of the girl on her right. Her hands are in front of the two girls
on either side of her.
Rules: One girl is chosen to start and she indicates which direction
the slap is traveling. Let's say, for ease of explanation that she picks her
right. She slaps her right hand on the floor. If she slaps ONCE, the slap
continues to travel to the right. If she slaps TWICE the slap travels in the
opposite direction. I think that I would get a room full of girls who have never
played this before, to each slap once to get the idea of the slap traveling.
If you miss your turn, or you slap out of turn, that hand comes out of the
circle. You have to mess up twice to be kicked out of the game. The game is over
when only one person is left - HOWEVER, this could be a VERY long game, you
might want to stop when 5 people have been kicked out, or when 10 hands have
been eliminated from the game!
6. The World Centre where you might eat tortillas?
A. Our Cabana
7. Who was Olave House names after?
A. Lady Olave Baden Powell
8. The name of the World Center where you can go skiing?
A. Our Chalet
9. The world Centres where you can go swimming?
A. Sangam and Our Cabana
10. The world Centre with the wooden door carved with a trefoil.
A. Our Cabana
11. The World Centre where you can hear Big Ben?
A. Pax Lodge
12. The World Centre with "Spy Catcher"
A. Switzerland
INTERNATIONAL SHOPPING
To play: The players are in patrols, grouped in various parts of the
room. The game leader has a list of items that could be bought in a store. One
person from each patrol, the "shopper" comes to the leader. All are given the
same items (whisper so the rest can't hear). They return to their patrol which
is the "shop" and act out what they want to buy, because the "shopkeepers" don't
understand English. The first patrol to guess correctly wins, and new "shoppers"
go to the game leader. Try these items: umbrella, pound of butter, jar of honey,
wedding ring, bikini, ballet shoes, pencil sharpeners, bicycle pump, automobile
tire, nosedrops.
ICE FLOE or SNOW SHOES
(Canada)
The idea is to race across the floor without touching said floor. Each
person (or team) is given 2 pieces of newspaper (or substitute -like the plastic
placemats). You put one down, step on it, put the second one down, move to it,
pick up the first one, move it up front, step onto it, move the second one in
front of the first, step forward onto it, etc. thus progressing across the
floor. If you are playing in teams, all of the team has to get onto one ice flow
so that the other ice flow can be moved ahead.... Does this make sense? So you
have to be on an ice flow at all times, but you have to progress, so you need to
move the ice flows ahead, one step at a time. With newspapers, rambunctious
players are apt to tear the papers, so speed isn't the only factor.
Brownies can do this if it is explained/demonstrated. It is fun with
Pathfinders.
LADDERS
(England)
You have 2 equal teams. You have them line up in 2 rows, one team facing
the other. Each girl should be facing a player from the opposing team. Then have
them sit down, still facing each other and stretch out their legs so their toes
would be touching the other girls toes.these legs are the "rungs" of the ladder.
Now move the girls so there is a couple feet between each "rung". Each pair of
girls should be spaced a little from the other. Now you are set to play.
Start at one end and number each pair of girls "you two are 1, the next are
2. 3, 4..." When you call a number that pair of girls jumps up, climbs down the
ladder to the end, (which means run and jump over the girls legs till you reach
the end, being careful not to kick or step on them, which rarely has happened.)
runs behind the row of girls back up to the other end of the ladder and over the
legs till you are back where you started. the first of the 2 girls to sit down
has earned her team a point.
Call the numbers in random order. they will have jumped over all the legs
before they sit down. Usually I have to walk them through a trial run until I am
sure they have it. You choose ahead of time which direction they will be running
We have done this with troop, church groups and leaders. some little ones may
need some help to not go the wrong way. Everyone has loved it.
EL RELOJ
(El Salvador)
(Pronounced EHL-ray-LOH, meaning "clock")
Have twelve girls form a circle, with a thirteenth girl standing in the
middle with a long skipping rope. Then as the central girl swings the rope
around in a circle close to the ground, the other players call out the numbers
on the clock face and jump over the rope as it passes. If they miss and get
'tagged' by the rope, they're out. The last girl remaining gets to be the next
one in the centre of the circle!
We tried calling out numbers in both English and Spanish:
one - uno; two - dos; three - tres; four - cuatro; five - cinco; six - sies;
seven - siete; eight - ocho; nine - nueve; ten - diez; eleven - once; twelve -
doce.
GIRL SCOUT LAW RELAY RACE
Make out 2 cards for every line in the GS Law. Set each set face up on a
table in random order. 2 Teams line up behind each table. No talking, correcting
or hinting. The first girl takes the card that she thinks contains the first
line and runs with it to another table and sets it out. She must run back and
tag the next in line. This one will run with line 2 and place it below line 1,
then run back and tag the next in line, and so on.
For "beginners": If a girl sees a lines out of order on the finish table, she
may rearrange them before going back to tag the next in line.
For those more "experienced": If a girl sees that a line was taken out of
order, she may correct only 1 line in her turn, but may not place down a new
line.
The first team to finish The Law CORRECTLY wins.
SPEAKING ARABIC
(Egypt)
Materials: For each group, a copy of the following story as well as a
copy of the ten words (in Arabic only):
An Egyptian Bazaar is an exciting place to be. It is like an open-air mall
with lots of things for sale. You can buy yummy __________to eat,
__________if you are thirsty, _______________to wear, _________________for
your feet,_ ____________to use for making clothes, and _____________for your
neck, hands and ears. There is lots of noise! _____________are yelling to
attract customers,_ _________________argue about the cost of their purchases
and_____________ and_____________________ are running all over the place.
WORDS: HILYA-T (jewelry), BAYYA' (shopkeepers), A'YILA-T (housewives), QAMAS
(material). QUT (food), ALBISA-T (dresses), DAWWAB (animals), MARAKIB (shoes),
MASRUBAT (drinks), ATFAL (children)
Each group chooses an Arabic word to fit into each blank in the story. They
could try to read it out loud first. Then the leader gives the translation of
each word and each group could then read aloud the story they actually wrote,
filling in the English words they chose.
SEEGA
(Egypt)
Materials: Paper and pencil; three markers for each player
This is a simplified children's version of a traditional game which has been
played in Egypt for more than 5000 years. It is played in pairs. Players draw
the board and place their markers as shown. They take turns moving one of their
markers either one or two squares in any direction. A marker may not pass over
another. The winner is the first player to get three markers in any straight
line across, down or diagonally, as long as it is not in the players original
line. (The diagram is like an X & O game and to start the markers are in the
three squares at the top and the three squares at the bottom.....middle line is
clear.
ITALIAN KIM'S GAME
(Italy)
Give each small group a copy of the map of Italy. After letting the
groups study the maps for a given length of time, have them turn the map over
and then ask questions such as:-
- Which body of water lies to the south of Italy?
- What city is almost in the centre of Italy?
- What mountains lie in the north of Italy?
- What is the name of island which looks like it is a soccer ball being
kicked by Italy?
- What colour is the country to the east of Italy on this map? etc.
To check, have the groups look at the map again and then repeat the questions so
they can see if they had the correct answers.
The give each girl a piece of paper and a pencil and challenge her to draw
the outline of Italy. While all of them probably know it is shaped like a boot,
let them see how close they can come to the actual outline.
BUILD THE LEANING TOWER
Materials: Toothpicks and lots of miniature marshmallows
The Leaning Tower is one of the three parts which make up the Cathedral of
Pisa. it was built over 700 years ago and today it leans over more than four
meters.
Give each team a supply of toothpicks and marshmallows and challenge them to
build the Leaning Tower of Pisa. See which group can build the tallest,
skinniest and the one which leans over the most without actually falling over.
PELELE
(Spain)
Materials: For each team, a blanket and a pelele (teddy bear or stuffed
doll)
This activity is used by Spanish children to usher in spring. Place a teddy
bear on a blanket which is held around the edges by all members of the team. As
the girls chant the following verse, Pelele is tossed up as high as possible
into the air (one toss for each line of the poem).
Pelele, Pelele your mother loves you,
And your father too,
We all love you, so up with you!
AESOP'S FABLES
(Greece)
Materials: Book with Aesop's fables Read, tell or help the girls to
dramatize some of Aesop's fables and discuss the morals. Some suitable fables
include The Hare and the Tortoise (slow and steady wins the race), The Lion and
the Mouse (Even the weak can be strong, or The Shepherd's Boy and the Wolf
(people will not believe a liar, even when he tells the truth) Try charades with
other well know proverbs; Honesty is the best policy, Kindness is better than
cruelty, look before you leap, haste makes waste, etc.
MAH KHA DIEW
(Thailand)
Mah Kha Diew (pronounced mah kah DEE-o) is a tag game using your feet.
The name of the game actually means, "horse with one leg".
Number of players: 4 or more
What you'll need: chalk
How to play:
- Draw a circle with chalk. Make it large enough for all the players to
hop in and out of a diameter 3 to 6 feet (1 to 3 meters).
- Choose somebody to be it.
- It stands inside the circle.
- Players move in and out of the circle by hopping.
- Players inside the circle can be tagged by It. But It can only use her
foot.
- As It tries to tag the players, they can run inside the circle or hop to
get out of it.
- Once It tags a player, that player becomes It. Found in Games Around the
World.
Check out these other areas:
Other
Scout-related sites.
A Local
Hero. 
Our Local
Community.
Glossary of
Girl Scout terms.
Songs Links
for Guides and Scouts.
Graces for
Guides and Scouts, A-L
Graces for
Guides and Scouts, M-Z
Values
Games.
Games
Just For Fun.
More
Games Just For Fun.
Skill-Building Games.
More Skill
Building Games.
Games With
a Purpose.
Balls,
Beanbags, & Relay Games.
Singing
and Night Games.
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